![]() The gameplay on a whole isn’t too bad, there are just tedious and irritating segments of the game that could potentially deter most modern gamers. ![]() I just can’t seem to escape the clutches of turn-based games. This annoyed me in all the Final Fantasy games, it annoyed me in Costume Quest the other week, and it annoys me yet again here in Faery: Legends of Avalon. My biggest problem with the whole turn-based ideology is the fact that the enemy stops attacking and waits for you to attack them first. This isn’t a standard RPG, it’s a turn-based RPG. Most importantly: team members? Yes, you heard that right, and your assumptions are probably correct. With rudimentary access to the usual RPG stuff - stats, equipment, and team members - it rapidly becomes evident that Faery has the basics hammered out. Nobody really knows the reasons why and, unsurprisingly, that's where the player comes in. ![]() It is quickly found out that magic has been slowly seeping out of the world while you’ve been sleeping. You play the game as a recently awoken Faery, setting out to rediscover the world around you. This world certainly isn't in the state you left it in so you set off out to discover what's been happening while you've been quietly slumbering. Developed by Spiders, a developer specializing in third-party development solutions, and published by Focus Home Interactive, Faery: Legends of Avalon is the story of you, yes YOU, as you're awakened from stasis to find a world almost completely devoid of magic.
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